![]() ![]() I haven't actually used CE troops as I stopped battling when the age was still new in the game, so I have no actual experience on the situation, but I'd assume it will work out very similar to how most other ages have worked (very repetitive unit types). P.S, this is working on the assumption that AA can hit tanks while tanks are out of range. ![]() ![]() 5圆 is not much for a GB these days, but theyre only useful once you finish the entire tech tree and begin doing loop quests. Keep rogues back a while until tanks reach a point where they cant hit the AA on their next turn, remove as many tanks as possible who can strike in their next move and then send rogues forward to sponge damage from those who you were unable to kill. Its a good bulk happiness booster and gives you a nice income of FPs, but be careful because it is a huge building. Where as using AA itself, you can hit without the tank being in range, therefore getting more damage onto the tanks before they can begin fighting back. The reason being, tanks have to enter into range of the rogues to morph them, at which point, your new AA unit will then be in range to take damage. Using 7 rogues in this situation (with 1AA against 8 tanks) will actually worsen your battle outcome. ![]()
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